Space Strategy Game
Real-time multiplayer auto-battler with physically accurate orbital mechanics and deterministic combat.
A server-authoritative space strategy game where orbital mechanics meet supply chain warfare.
Core Systems
Deterministic Combat — Every battle outcome is mathematically identical across all clients using Mulberry32 PRNG. This enables replay verification, anti-cheat detection, and instant battle resolution without server roundtrips.
Orbital Mechanics — Ships follow realistic Keplerian orbits around planetary bodies. Transfer windows open and close based on actual orbital periods, forcing players to plan multi-turn maneuvers.
Supply Chains — Resources flow through a network of extraction, refining, and manufacturing nodes. Disrupting enemy supply lines is as effective as direct combat.
Adaptive AI — Machine learning models observe player patterns and adjust difficulty dynamically. The AI learns your habits and exploits them.
Project Info
- Status
- live
- Category
- Gaming / Real-time
- URL
- space.igddev.com
Architecture
How the pieces fit together.
Tech Stack
The tools behind the build.